


Yvonne by Alison Mealey
Alison Mealey does a number of types of artwork but this particular piece is from a
collection known as UnrealArt. This artwork is created using the game Unreal
Tournament, a first person shooter. Mealey sets loose 20‐25 computer controlled
players (bots) upon a map she created that gives the bots loose guidelines on where
to go. Running alongside the game is a script that logs the location of every bot once
a second. Along with position every death is logged as well. These logs, in the final
image, are represented as circles. The larger circles being bots that were logged in
midjump, being closer to the ‘camera’. The final image is produced from these logs.

Cash Cow by Jose Emroca Flores
Emroca is a Senior Concept Artist for High Moon Studios in California. He does oils,
sketches, photography and much more with his work being featured prominently in
shows and magazines. This image is quite interesting and speaks a lot about our
community as a whole. Many of us know (and love) Starbucks and as they continue
to spring up every across the country people continue to suckle from the overpriced
udder. Not only is this about Starbucks but also it’s about societies brand name
consumerism. Emroca has made an excellent commentary with this piece.

Fallout 3 Capital Wasteland by Craig Mullins
Craig Mullins is very notable in the world of concept artists, he is known for the
efficiency and excellence in his work. For this piece he was hired by Bethesda
Studios to do concept art for their game Fallout 3. The game, though set in and after
a nuclear war in the 22nd and 23rd century, is heavily influenced by the post‐war
1950’s. This piece is set in post‐war Washington D.C. where a washed up Aircraft
Carrier has become a new city for the survivors (wastelanders). Mullins actually
pulled the image of an actual aircraft carrier and digitally altered it to give the
ruined look it has in the final work.

Zelda 8-bit by Jimi Benedict
Jimi Benedict began his career as an artist about two years before graduating
from College. In an interview he said that most of his inspiration and criticisms
came from the online community. Towards the beginning of his career he used
to try very hard to get work as an artist, but as he became better at marketing
himself the jobs began to come to him. In this work we see the image of a
classic video game character, Link from the Legend of Zelda series, transformed
in an unusual yet classic way, surrounded by another work of art.

Arbiter and Chief by Craig Mullins
This piece of artwork was commissioned by Bungie as part of the promotions for
the (then) up and coming game, Halo 3. Craig Mullins worked with Bungie on a
previous series entitled Marathon. In this work we see the Arbiter following the
chief in a very menacing way. This was done to fool the viewer into believing that
the alien is somehow aggressive towards Master Chief. When the game was
released however it was revealed that the arbiter was in fact an ally of humanity.
Craig Mullins continues to work closely with Bungie and Microsoft.
